Class 11 Computer Science Complete Notes: Computer System
Class 11 Computer Science - Computer System
Computer System
20 hours

Class 11 Computer Science – Chapter 1: Computer System

This chapter provides a comprehensive overview of Computer Systems, covering the fundamental principles, components, and operational characteristics of computers. Understanding these computer systems is crucial for computer science applications and forms the foundation of modern computing technology.

Chapter Information

Chapter 1: Computer System (20 hours)

Subject: Computer Science, Grade 11, NEB

Description: This guide provides complete Computer System notes covering computer fundamentals, hardware components, software, memory types, and input/output devices as per NEB syllabus.

Credit: Important Notes

Detailed Chapter Notes

1.1 Introduction of Computer

1.1.1 Definition, Characteristics and Application of Computer

The word computer is derived from the Latin word ‘computare,’ which means to calculate. The computer is defined in the Oxford dictionary as, “An automatic electronic device for making calculations or controlling operations that are expressible in numerical or logical terms.”

Basic Computer Operation:

Input → Process → Output → Storage

Definitions of a computer:

  • “A computer can be defined as a multipurpose, multi-programmable electronic data processing device that is capable of accepting input, processing it, and providing information as output at a fast speed.”
  • “It is an electronic device which can perform computation as well as logical action at an enormous speed.”
  • “A computer is an electronic device which takes input data from input devices, stores it, processes it, and produces output.”

Characteristics of a Computer System

  1. Speed: A computer can work very fast, performing millions of instructions per second.
  2. Automatic: It carries out jobs without human interaction once programmed.
  3. Accuracy: A computer performs every calculation with the same accuracy. The term GIGO (Garbage In Garbage Out) applies here.
  4. Diligence: A computer is free from tiredness and lack of concentration, capable of doing tasks repeatedly.
  5. Versatility: A computer can perform different types of tasks and has wide application areas.
  6. Reliability: The results obtained by the computer are very reliable when given correct data.
  7. Storage: The computer has in-built memory and can use secondary storage devices.
  8. Resource Sharing: Computers can connect with each other to share resources.
  9. No Feeling: A computer doesn’t have feelings, emotions, taste, knowledge, or experience.
  10. No Intelligence (IQ): A computer cannot do any work without instructions from the user.

Application of Computer System

  1. Education: Report cards, attendance records, presentations, online learning.
  2. Offices: Typing letters, emails, customer database, presentations, data analysis.
  3. Transportation: Online ticket booking, air traffic control, railway reservations.
  4. Hospitals: Diagnosis, laboratory tests, patient records management.
  5. Bank: Electronic fund transfer, ledger maintenance, transaction handling.
  6. Film: Special effects, music composition, video editing.
  7. Communications: E-mails, e-fax, internet communication.
  8. Hotel Management: Front desk management, personnel management, accounting.

1.1.2 Evolution of Computer Technology

History of Computer System

1. Mechanical Era
S.No Computer’s Name Invented by Invented in Function
1. Abacus Chinese 3000 yrs ago (500 BC) To serve as a calculating tool
2. Napier’s Bones John Napier 1614 AD Calculation of product and quotient of numbers
3. Slide Rule William Oughtred 1622 AD Instrument for multiplication and division
4. Pascaline Blaise Pascal 1642 AD Adding and subtracting figures
5. Leibniz’s Calculator Gottfried Wilhelm Leibniz 1694 AD First calculator to perform all operations
6. Difference and Analytical Engine Charles Babbage 1822 and 1837 AD Can hold data temporarily for processing and result
2. Electro-mechanical Era
S.No Computer’s Name Invented by Invented in Function
1. Mark-I Howard Aiken 1944 AD To execute long computations
2. ABC (Atanasoff-Berry Computer) John Vincent Atanasoff 1939 AD Capacity to store data in binary form & electronic logic circuits
3. Colossus Alan Turing 1944 AD To help decipher encrypted messages during WWII
4. Boolean Algebra George Boole 1847 AD Designed 0s and 1s in binary form for false and true
3. Electronic Era
S.No Computer’s Name Invented by Invented in Function
1. ENIAC John Mauchly and J.P. Eckert 1946 AD To calculate artillery firing tables
2. EDSAC Maurice Wilkes 1949 AD Used mercury delay lines for memory & vacuum tubes for logic
3. EDVAC John Mauchly and J.P. Eckert 1952 AD Automatic operations and checking
4. UNIVAC John Mauchly and J.P. Eckert 1951 AD Commercial data processing

Generation of Computer

The term “generation” indicates the stage of evolution or development of a computer based on the type of technology used in the computer’s construction over a period of time.

Changes in each generation:

  • Increased speed
  • Increased storage capacity
  • Increased reliability
  • Reduced size of computer
  • Reduced cost of computer
  • Reduced heat produced by computer
1. First Generation Computers (1945-1956 AD)
  • Vacuum tube is used as the main component
  • Magnetic drum for primary memory
  • Magnetic tape for secondary memory
  • Punch card for input
  • Printout display for output
  • Limited storage capacity (1KB to 4KB)
  • Large in size, expensive
  • Operating speed in millisecond range
  • Generate large amount of heat
  • Examples: ENIAC, EDVAC, UNIVAC, IBM 650, IBM 705
2. Second Generation Computers (1956-1964 AD)
  • Transistor is used as the main component
  • Magnetic core memory for primary memory
  • Magnetic tape for secondary memory
  • Use assembly language and high-level language
  • Reduced heat generation
  • Punch card as input device
  • Printout display as output device
  • Large storage capacity
  • Higher speed than first generation
  • Examples: IBM 1401, IBM 730, 400 series
3. Third Generation Computers (1964-1971 AD)
  • IC (Integrated Circuit) is used as the main component
  • Magnetic disk for secondary storage
  • Semi-conductor for primary memory
  • Keyboard and mouse as input devices
  • Monitor as output device
  • Started to use operating system
  • High processing speed
  • Operation speed in nanosecond range
  • Use high-level language for programming
  • Examples: IBM 360, IBM 370
4. Fourth Generation Computers (1971 – Present)
  • Microprocessor (VLSI) is used as the main component
  • Semi-conductor memory for primary memory
  • Magnetic disk for secondary storage
  • Storage capacity increased drastically (TBs)
  • Versatile input and output devices
  • High-level and 4GL language for programming
  • High-speed microprocessors (Intel-core i3, i5, i7)
  • Used microcomputers (laptop, notebook)
  • More portable and handheld computer
  • Small in size, more reliable, reduced cost
  • Very user-friendly
  • Examples: IBM PCs, Apple PCs, handheld computers
5. Fifth Generation Computers (Present and Beyond)
  • Bio-chip or AI (Artificial Intelligence) as main component
  • Input and Output in the form of speech and graphic images
  • Able to understand natural languages
  • Having their own thinking power
  • Having capacity to make decisions
  • Large capacity of internal storage
  • Still in research phase

1.1.3 Measurement Unit of Processing Speed and Storage Unit

Storage Unit

Unit Abbreviation Equivalent
1 Nibble 4 bits
1 Byte B 8 bits
1 Kilobyte KB 1024 Bytes
1 Megabyte MB 1024 KB
1 Gigabyte GB 1024 MB
1 Terabyte TB 1024 GB
1 Petabyte PB 1024 TB
1 Exabyte EB 1024 PB
1 Zettabyte ZB 1024 EB
1 Yottabyte YB 1024 ZB

Processing Speed: Measured in Hertz (Hz), representing cycles per second. Modern processors use Gigahertz (GHz) – billions of cycles per second.

1.1.4 Super, Mainframe, Mini and Microcomputers

Classification of Computer

On the basis of size:

  • Supercomputer
  • Mainframe computer
  • Mini computer
  • Micro computer

On the basis of working principle:

  • Analog computer
  • Digital computer
  • Hybrid computer

On the basis of brand:

  • IBM PC
  • IBM Compatible
  • Apple PC
Supercomputer
  • Most powerful and fastest computer
  • Very expensive (15-20 million dollars)
  • Performs more than 1 billion or trillion calculations per second
  • Capacity of 40 thousand microcomputers
  • Used for weather forecasting, nuclear energy research, aircraft design
  • Examples: Cray-1, Cray-2, Param
Mainframe Computer
  • Large in size
  • Processing speed slower than supercomputer but faster than mini and personal computers
  • Very expensive to buy and operate
  • Can operate large number of various equipment
  • Multiple processors
  • Process data at several million instructions per second (MIPS)
  • Used in large organizations (banks, airlines, universities)
  • Examples: IBM S/390, Control Data Cyber 176, IBM 4381
Mini Computer
  • Smaller in size than mainframe
  • Lower processing speed and cheaper than mainframes
  • Capabilities between mainframe and personal computer
  • Handles more than 100 workstations (multi-user)
  • Examples: IBM AS/400, Prime 9755, VAX 7500
Micro Computer
  • Based on microprocessor
  • Smallest general-purpose processing system
  • Self-contained unit for one person at a time
  • Also known as personal computer
  • Very small in size and cost
  • Examples: Apple, IBM PC, Laptop, PDA

1.1.5 Mobile Computing and its Application

Mobile computing is a generic term describing one’s ability to use technology while moving, as opposed to portable computers which are only practical for use while deployed in a stationary configuration.

Mobile computing refers to the use of small and portable computing devices in wireless-enabled networks to provide wireless connection to a central main server. These devices include laptops, notebook PCs, tablet PCs, and other handheld devices.

Advantages of Mobile Computing:
  • Enables users to work from any location at any time
  • Saves time and cost
  • Enhanced productivity
  • Entertainment
  • Data can be transferred easily between users
  • Fast processing speed
  • Easy to handle and carry small devices
Disadvantages of Mobile Computing:
  • Battery consumption hindrance
  • Inefficient bandwidth in transmission
  • Security issues or threats
  • Network instability
  • Transmission interferences
  • Potential health hazards
Common Applications:
  • Communication: Email, messaging apps, video calls
  • Navigation: GPS and mapping services
  • E-Commerce & Mobile Banking
  • Entertainment: Streaming music, videos, mobile gaming
  • Social Media access

1.2 Computer System and I/O Devices

1.2.1 Concept of Computer Architecture and Organization

Computer Architecture: The structure and behavior of the various functional units of the computer and their interaction. It describes what the computer does and deals with the functional behavior of the computer system. It indicates its hardware.

Computer Organization: It deals with the structural relationship between the input devices, processing part, and output devices. It describes how the computer does it and deals with the structural relationship. It indicates its performance. For designing a computer, the organization is decided after its architecture. It consists of physical units like circuit design, peripherals, and processors.

Von Neumann Architecture Diagram:

      +-----------------+      Control Bus
      | Central         |<--------------------->
      | Processing Unit |      Address Bus
      | (CPU)           |<--------------------->
      | - Control Unit  |       Data Bus
      | - ALU           |<--------------------->+-----------------+
      +-----------------+                       | Memory Unit     |
            ^                                   | (RAM)           |
            |                                   +-----------------+
            v
      +-----------------+
      | Input/Output    |
      | Devices         |
      +-----------------+
                    

1.2.2 Components of Computer System

Block Diagram of Computer System:

Input Unit → Processing (Control Unit, ALU, Main Memory, Auxiliary Memory) → Output Unit

Showing Data flow and Control flow between components

1. Input Device

The input unit provides an interface between the user and the machine for inputting data and instructions into the computer’s memory. The input unit accepts input, converts it into computer-readable format, and provides it for processing and storage. Examples: keyboard, mouse, etc.

2. Central Processing Unit (CPU)

The CPU is like the brain of a computer that organizes and executes instructions. Its primary function is to execute instructions. Besides executing instructions, the CPU controls all other components such as memory, input, and output devices.

Different parts of CPU:

  • ALU (Arithmetic Logic Unit): Performs arithmetic and logical functions. Arithmetic operations include addition, subtraction, multiplication, division. Logical operations include comparison, AND, OR, NOT.
  • CU (Control Unit): Controls the entire operation of the computer. It directs the movement of electronic signals between main memory and ALU, and between main memory and input/output devices. Acts as the nervous system.
  • Register Array: Multiple registers to store data temporarily during program execution. Registers quickly accept, store, and transfer data, instructions, and results being used immediately.
3. Memory Unit

A memory unit is responsible for storing data and instructions either for short or long period of time.

Primary memory: Main memory of computer used for storing data and instructions during processing. Directly accessible to CPU. Expensive, faster for read/write operations, used for small storage capacity. Examples: RAM and ROM.

Secondary memory (auxiliary): Additional memory for computer used for storing huge amounts of data for long period. Cheaper, slower, used for large storage capacity. Not directly accessible to CPU. Examples: Hard disk, pendrive, memory card.

4. Output Devices or Units

The output unit provides the result to the user after processing data. It converts the output into user-understandable format before providing it to users.

Types of output:

  • Soft copy output (display in visual, like monitor)
  • Hard copy output (prints the output, like printer)

1.2.3 Microprocessor

A microprocessor is the CPU of a computer built on a single chip. It contains the Arithmetic Logic Unit (ALU) to perform calculations, the Control Unit (CU) to direct operations, and Registers for high-speed temporary data storage.

Components of Microprocessor:

  • ALU (Arithmetic Logic Unit): Performs all arithmetic and logical operations
  • Control Unit (CU): Directs and coordinates all operations
  • Registers: High-speed temporary storage locations
  • Cache Memory: High-speed memory for frequently used data

1.2.4 Bus System

In computer architecture, a bus is a data communication path inside the computer through which data is transmitted from one part to another of the computer and peripheral devices. It is a set of parallel, distinct wires, serving different purposes, which allows devices attached to it to communicate with the CPU.

Function of system bus:

  1. It carries information from one component to another
  2. It carries data, address, and control signals
  3. One component can interact with other components with help of bus

Bus Architecture:

CPU ↔ [Data Bus, Address Bus, Control Bus] ↔ Memory & I/O Devices

Types of Bus:

1. Control Bus: Carries control signals. The control signal is used for controlling and coordinating various activities across the computer. Generated from control unit within CPU.

2. Address Bus: Carries memory addresses within the device. Allows CPU to differentiate memory locations within the device. Connects CPU and other peripherals and carries only memory addresses. Unidirectional – bits flow in one direction to peripherals.

3. Data Bus: Transfers data from one location to another across computer. The meaningful data to be sent/received from device is placed on this line. CPU uses data bus to transfer data. May be 16-bit or 32-bit data bus. Bi-directional – data flows in both directions between processor, memory, and peripheral devices.

1.2.5 Primary Memory

Primary memory is also known as system’s memory, main memory, primary storage, or internal memory. It is the working area for computer processor.

Tasks of primary memory:

  1. It holds data for processing
  2. It holds instructions for processing the data
  3. It holds data after it is processed, to be sent to output or storage device

Features of primary memory:

  1. Directly accessible to CPU
  2. Usually volatile memory, except for ROM
  3. Expensive and faster for Read/Write operations than secondary memory
  4. Normally used for small storage capacity
  5. Not used for storing data permanently
  6. Not used for transferring data between computers
Types of Primary Memory:

1. RAM (Random Access Memory)

  • Short-term, temporary storage memory
  • Called “random” because you can read/store data randomly at any time
  • Volatile – retains data only while computer is powered on
  • Fastest type of memory
  • Stores data currently being processed by CPU

Types of RAM:

  • Static RAM (SRAM): Made with flip-flops, used for primary storage. Volatile. More expensive and consumes more power than DRAM.
  • Dynamic RAM (DRAM): Used as main memory. Retains information in capacitors for short period. Cheaper, can store more information.

2. ROM (Read Only Memory)

  • Long-term internal or permanent storage memory
  • Non-volatile – retains data without electricity
  • Accessed by CPU
  • Pre-written by manufacturer to hold boot instructions

Types of ROM:

  • PROM (Programmable ROM): Can be programmed only once and read many times. Non-volatile.
  • EPROM (Erasable Programmable ROM): Retains contents until exposed to ultraviolet light, which clears contents for reprogramming.
  • EEPROM (Electrically Erasable PROM): Can be programmed and erased by electrical waves in milliseconds.
Cache Memory

Cache memory is special high-speed and expensive semiconductor memory placed between CPU and RAM. Used in CPU so CPU doesn’t have to wait for data.

Most frequently used instructions kept in cache memory. Allows CPU to run faster. Made from static RAM components. 5 to 10 times faster than main memory (RAM).

Memory Hierarchy:

CPU ↔ Cache Memory ↔ RAM ↔ HDD

Types of cache memory:

  • Internal Cache: Cache present in CPU
  • External Cache: Cache present outside CPU

Cache levels: L1 (smallest, fastest), L2 (larger, slower), L3 (very slow). Multiple levels checked starting with smallest cache first.

1.2.6 Secondary Memory

Secondary memory is also called permanent, external, or stable memory. Accessed indirectly via input/output operations. Slower than primary memory but can save large amounts of data (GBs to TBs). Used for carrying data between computers.

Characteristics of secondary memory:

  1. Non-volatile type of computer memory
  2. Data stored permanently, even when power is off
  3. Magnetic and optical memories
  4. Also known as backup memory
  5. Slower than primary memory
Types of Secondary Memory:

1. Magnetic Disk: Storage device that uses magnetization process to write, rewrite, and read data. Covered with magnetic coating and stores data in form of tracks, spots, and sectors. Examples: Hard disks, zip disks, floppy disks.

2. Flash Memory: Also known as Flash Storage, non-volatile storage memory that can be written/programmed in units called sectors. Used in consumer storage devices and networking technology. Examples: Mobile phones, USB flash drives, tablet computers.

3. Optical Disk: Electronic storage medium using low-power laser beams to record and retrieve digital data. Low-power laser scanner reads pits, with variations in reflected light intensity converted to electric signals. Examples: CD-ROM, DVD.

4. External Storage Memory Stick: Developed by Sony in 1998. Widely used in digital cameras. Storage capacity ranges from MBs to GBs and TBs. Portable storage medium easily removed from device and accessed by computer.

1.2.7 Input Devices

The devices used to input data to computer are called input devices. The data entry stations or devices are termed as input units.

Types of Input Devices:

1. Keyboard: Standard input device. Data entry platform for computer. Has small processor checking accuracy of data during entry. When key pressed, electrical signal generated determining which key was pressed (encoding).

Types of standard keyboards:

  • XT (Extended Technology): 85 keys
  • AT (Advanced Technology): 101 keys
  • Enhanced Technology: 103 keys

2. Mouse: Handheld hardware input device controlling cursor in GUI. Can move and select text, icons, files, folders.

Types of mice:

  • Mechanical mouse
  • Optical mouse
  • Wireless mouse

3. Scanner: Input device used to enter pictures and documents into computer, saving in different formats.

Components: Data capturing sub-system and image processing sub-system.

Types of scanners:

  • Flatbed/Desktop scanner: Most versatile and commonly used
  • Sheet-fed Scanner: Document moved, scan head immobile. Like small portable printer
  • Handheld scanner: User moves it instead of motorized belt. Lower image quality but useful for quick text capture

4. Joystick: Originally from aviation field (control stick for flight control). Mainly used for computer games, particularly flight simulators.

5. Graphics Tablet: Flat, rectangular, pressure-sensitive input device with stylus. Connected to computer serial port. Used for graphics design, engineering work.

6. Digital Camera: Stores images directly rather than on film. Pictures can be downloaded to computer, manipulated with image editing software, and printed.

1.2.8 Output Devices

The devices from which data is displayed or printed are called output devices.

Types of Output Devices:

1. Monitor/VDU (Visual Display Unit): Displays images generated by computer or electronic device. Standard monitors in personal computers and laptop displays are integrated VDUs.

Technologies: LCD and LED technology

2. Printer: External output hardware device taking electronic data and generating hard copy of document.

Types of Printers:

a) Impact Printer: Head strikes ink-coated ribbon to print information. Noisy, slow, poor quality output. Examples: Dot matrix, Daisy wheel, Golf ball.

b) Non-Impact Printer: Thermal, chemical, or optical techniques applied to print information. Noiseless, fast, high-quality output. Examples: Thermal, laser, ink-jet printers.

Detailed Printer Types:

Dot-matrix printers: Can print both image and text of different fonts and sizes. Appropriate for low volume printing. Three operating modes: fast, medium, slow. Faster speed has lower printing quality.

Laser printer: High-resolution page printer processing entire page at time. Produces high-quality output. Capable of color printouts. Relatively costly. Emits small amount of ozone (hazardous to health).

Ink-jet printer: Non-impact page printer with heads ejecting ink onto paper. High-quality output capable of fine, smooth details. Capable of vivid color printing, good for pictures. Slower than laser printer. Not good for high-volume printing. Print head less durable.

3. Speaker: Common output device used with computer system. Essential for multimedia system. Amplifies sound output.

1.2.9 Hardware Interfaces

A hardware interface/port is socket outside system unit connected to expansion board inside system unit. Port allows connecting peripheral object (monitor, printer, modem) to communicate with computer system.

Function of hardware interfaces:

  1. Connecting peripheral devices
  2. Transmitting data to and from peripheral devices
  3. Providing electrical power to low-power devices (mouse, keyboard)
Popular Hardware Interfaces:

1. Parallel port: Allows line connection enabling 8 bits transmitted simultaneously. Parallel lines move faster than serial but efficient only up to 15 ft. Used for faster speed devices (monitors, printers).

2. Serial port: Enables line connection sending bits one after another on single line. Used for slow-speed devices and equipment not close by.

3. USB (Universal Serial Bus): Serial bus standard to connect devices to computer. Designed to allow many peripherals using single standardized interface socket. Intended to replace many varieties of ports.

Can connect: Mouse, keyboard, joystick, printer, scanner, external HD, digital camera.

History: USB 1.0 introduced in 1994 by Intel, Compact, Microsoft, IBM.

Important Questions: Computer Fundamentals

This document provides answers to fundamental questions about computer systems, offering detailed explanations for a comprehensive understanding.

1. What is a computer, and what are its main characteristics and applications?

A computer is a programmable electronic device that operates under the control of instructions stored in its own memory. It is designed to accept data (input), process that data into useful information (processing), generate results (output), and store those results for future use (storage). This four-step cycle, known as the Information Processing Cycle, is the foundation of all computer operations.

Main Characteristics:

  • Speed: Computers can perform billions or even trillions of calculations and logical operations per second. This allows them to process vast amounts of data in a fraction of the time it would take a human.
  • Accuracy: A computer’s operations are consistently accurate. As long as the input data and the programming instructions are correct, the output will be free of errors.
  • Diligence: Unlike humans, computers are free from monotony, tiredness, and lack of concentration. They can perform repetitive tasks for long hours with the same speed and accuracy from start to finish.
  • Versatility: Computers are multi-purpose machines. The same computer can be used for a wide variety of tasks, from word processing and accounting to complex video editing and scientific simulations, simply by changing the software program.
  • Storage Capacity: Modern computers can store enormous amounts of data. This data can be retrieved almost instantly whenever it is needed.
  • Automation: Once a task is defined by a set of instructions (a program), a computer can perform it automatically and repeatedly without human intervention.

Applications: Computers are integral to modern life and are used in nearly every field. In business, they manage finances and inventory. In education, they facilitate e-learning and research. Healthcare uses them for patient records and medical imaging. The entertainment industry relies on them for special effects and gaming. Science uses them for complex simulations and data analysis. Governments use them for administration and public services, while the finance sector depends on them for banking and stock trading.

2. How have computers evolved over time?

The evolution of computers is often categorized into five generations, each defined by a significant technological advancement that made computers smaller, faster, more powerful, and more reliable.

  • First Generation (1940-1956): Vacuum Tubes. These early computers used thousands of bulky and unreliable vacuum tubes as their central processing unit (CPU). They were enormous, often taking up an entire room, consumed vast amounts of electricity, and generated immense heat. Programming was done in machine language. Examples include the ENIAC and UNIVAC I.
  • Second Generation (1956-1963): Transistors. The invention of the transistor replaced the vacuum tube. Transistors were smaller, faster, cheaper, more energy-efficient, and far more reliable. This led to smaller computers and the development of high-level programming languages like COBOL and FORTRAN.
  • Third Generation (1964-1971): Integrated Circuits (ICs). This era saw the development of the integrated circuit, which placed multiple transistors, resistors, and capacitors onto a single silicon chip. This innovation drastically increased the speed and efficiency of computers while reducing their size and cost even further. Operating systems were developed, allowing the computer to run many different applications at once.
  • Fourth Generation (1971-Present): Microprocessors. The hallmark of this generation is the microprocessor, which integrated thousands, and later millions, of ICs onto a single chip. This incredible miniaturization led to the birth of the personal computer (PC), making computing accessible to the general public. Graphical user interfaces (GUIs), the mouse, and handheld devices emerged during this period.
  • Fifth Generation (Present and Beyond): Artificial Intelligence. This generation is focused on new frontiers like artificial intelligence (AI), machine learning, natural language processing, and parallel processing. The goal is to create devices that can learn, self-organize, and respond to natural human language, making them more intelligent and interactive.

3. How are a computer’s processing speed and storage capacity measured?

Processing Speed: The speed of a computer’s processor (CPU) is primarily measured in Hertz (Hz). One Hertz represents one cycle per second. A “cycle” is the smallest unit of time for a processor, during which it can perform a basic operation. Because modern processors are incredibly fast, their speeds are measured in Gigahertz (GHz), which means billions of cycles per second. For example, a 3.2 GHz processor can perform 3.2 billion cycles every second. While clock speed is a key indicator, other factors like the number of cores (independent processing units) and the amount of cache memory also significantly impact overall performance.

Storage Capacity: Digital data storage is measured in units called bytes. A single byte is typically composed of 8 bits and can represent a single character, like the letter ‘A’. Because computers store large amounts of data, larger units are used:

  • Kilobyte (KB): Approximately 1,024 Bytes.
  • Megabyte (MB): Approximately 1,024 Kilobytes.
  • Gigabyte (GB): Approximately 1,024 Megabytes.
  • Terabyte (TB): Approximately 1,024 Gigabytes.

4. What are the different types of computers, and how do they compare?

Computers are classified into different types based on their size, processing power, cost, and intended use. The four main categories are microcomputers, minicomputers, mainframe computers, and supercomputers.

Feature Supercomputer Mainframe Computer Minicomputer Microcomputer (PC)
Processing Power Highest (fastest) Very high Medium Low to high
Size Largest (often occupies an entire room) Very large (fills a large cabinet) Mid-sized (like a refrigerator) Small (fits on a desk or lap)
Users A specific team of researchers Hundreds or thousands simultaneously Tens to hundreds simultaneously Typically a single user
Typical Use Complex scientific research, weather forecasting, quantum mechanics Large-scale transaction processing for banks, airlines, and corporations Small business servers, department-level data processing General purpose use at home, school, or office (e.g., desktops, laptops)

5. What is mobile computing and what are some of its common applications?

Mobile computing is a broad term describing the ability to use computing technology while on the move. It is based on a collection of portable hardware (smartphones, tablets, laptops), wireless communication technologies (Wi-Fi, 4G, 5G), and software that allows data, voice, and video to be transmitted and processed without being connected to a fixed physical link.

Common Applications:

  • Communication: Instant messaging apps, email, video calls, and voice calls.
  • Navigation: GPS-based services like Google Maps provide real-time location tracking and turn-by-turn directions.
  • E-Commerce & Mobile Banking: Securely shopping online, making payments, and managing finances from a mobile device.
  • Entertainment: Streaming music and videos, playing online games, and reading e-books.
  • Social Media: Accessing and interacting with platforms like Instagram, Facebook, and Twitter from anywhere.

6. What is the difference between computer architecture and organization?

Computer Architecture refers to the high-level, conceptual design and functional behavior of a computer system as seen by a programmer. It defines the system’s logical structure, including the instruction set, data types, and addressing modes. In essence, architecture answers the question, “What does the computer do?” It’s like an architect’s blueprint, which shows the rooms and their intended function without specifying the building materials.

Computer Organization refers to the lower-level implementation of the architectural design. It details how the operational units and their interconnections are realized to implement the architectural specifications. This includes the physical components, control signals, memory interfaces, and bus structures. Organization answers the question, “How does the computer do it?” It’s like the construction plan, detailing the specific type of wiring, plumbing, and materials used to build the house defined in the blueprint.

7. What are the main hardware and software components of a computer system?

A computer system is a combination of two primary categories: hardware and software, which work together to perform tasks.

Hardware: These are the physical, tangible parts of the computer that you can see and touch.

  • Core Components: These are essential for the computer to function. They include the Central Processing Unit (CPU), the brain of the computer; Memory (RAM), for temporary data storage; the Motherboard, which connects all components; Storage Devices (SSD/HDD), for permanent data storage; and the Power Supply Unit (PSU).
  • Peripherals: These are devices connected to the core components to expand functionality. They include Input Devices (keyboard, mouse, scanner) to send data to the computer, and Output Devices (monitor, printer, speakers) to receive data from it.

Software: This is the set of non-tangible instructions, programs, and data that tells the hardware what to do.

  • System Software: This software manages and controls the hardware. The most important piece is the Operating System (OS), such as Windows, macOS, or Linux, which provides an interface for the user and manages system resources.
  • Application Software: These are programs designed to perform specific tasks for the user. Examples include word processors (Microsoft Word), web browsers (Google Chrome), and games.

8. What is a microprocessor, and how does a computer’s bus system work?

A microprocessor is the central processing unit (CPU) of a computer that has been miniaturized to fit on a single integrated circuit (chip). It is the engine of the computer, responsible for executing program instructions. It contains the Arithmetic Logic Unit (ALU), which performs all arithmetic and logical calculations; the Control Unit (CU), which directs and coordinates all operations; and Registers, which are small, high-speed storage locations for temporary data.

A Bus System is a communication system composed of a set of parallel wires that transfers data and signals between the major components of a computer (CPU, memory, and peripherals). It is like a digital highway. There are three main types:

  • Data Bus: This is a bidirectional path that transfers the actual data between the CPU and memory. The wider the data bus, the more data can be transferred at once.
  • Address Bus: This is a unidirectional path that carries the memory address from the CPU to memory to specify the location where data should be read from or written to.
  • Control Bus: This is a bidirectional path that carries control signals and timing signals to manage and coordinate all the activities across the computer.

9. What is the difference between primary and secondary memory in a computer?

Primary Memory (Main Memory) is the memory that the CPU can access directly. It is extremely fast but also volatile, meaning its contents are erased when the computer loses power. It is used to hold the operating system, applications, and data currently in use. The main example is RAM (Random Access Memory). This is the computer’s “working memory.”

Secondary Memory (Storage) is used for long-term, permanent storage of data and programs. It is non-volatile, meaning it retains its contents even when the power is off. It is much slower and cheaper per unit than primary memory and has a far larger storage capacity. Examples include Hard Disk Drives (HDD), which use spinning magnetic platters, and Solid-State Drives (SSD), which use flash memory chips.

10. Can you provide examples of common input and output devices?

Input Devices are peripherals used to send data and control signals to a computer. They are the primary way a user interacts with the system. Common examples include:

  • Keyboard: For typing text and commands.
  • Mouse: A pointing device for interacting with the graphical user interface.
  • Scanner: Converts physical documents and images into digital format.
  • Microphone: Captures audio and converts it to digital data.
  • Webcam: Captures video for streaming or recording.
  • Touchscreen: Acts as both an input and output device.

Output Devices are peripherals that present the processed data from the computer to the user in a human-understandable form. Common examples include:

  • Monitor (Display Screen): Visually displays text, graphics, and video.
  • Printer: Produces a hard copy of documents and images on paper.
  • Speakers: Produce audio output.
  • Headphones: Private audio output for a single user.
  • Projector: Displays computer output on a large screen or surface.

11. What are hardware interfaces, and what are some common examples?

A hardware interface is a standardized physical connection point (a port, plug, or connector) that allows a computer to establish communication with its internal components or external peripheral devices. These standards ensure that devices from different manufacturers can work together seamlessly.

Common Examples:

  • USB (Universal Serial Bus): The most common interface, used for connecting a wide range of devices like mice, keyboards, printers, and external storage drives.
  • HDMI (High-Definition Multimedia Interface): A digital interface used for transmitting high-quality video and audio from a computer to a monitor or television.
  • Ethernet Port (RJ-45): Used for creating a wired network connection to the internet or a local network.
  • Audio Jack (3.5mm): A standard connector for headphones, microphones, and speakers.
  • Wi-Fi and Bluetooth: These are wireless interfaces that use radio waves to connect to networks and peripheral devices without the need for physical cables.
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